Tilemaps vs TilemapLayers in Godot 4

Today we're taking a high-level look at the new TilemapLayer in Godot 4. Initially, folks seemed pretty amped up about this (hence the title of the video) but I think they've mostly calmed down now.

In all honesty, TilemapLayers aren't all that different than Tilemaps. Where Tilemaps in Godot contained multiple layers within one Tilemap, TilemapLayers are those individual layers exploded into their own node.

Personally, I find this solution a lot cleaner because layers on a Tilemap are pretty critical but they felt very hidden and secondary inside a little dropdown. Now that they're moved into their own nodes, you can perform operations and attach code to an entire "layer" (now its own node) which can be quite handy.

If you just can't get enough Tilemap stuff, check out Using Scenes Inside Tilemaps. It's one of my favorite, lesser-known Godot features.