Content & Creative Work

I turn creative ideas into useful, finished things.

I help turn creative ideas into finished work: developing the concept, making the assets, translating between disciplines, and packaging the result for the audience it was built for.

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Field Notes

Creative projects where the idea, execution, and audience all mattered.

Creative Tools / Documentation

Helped explain, shape, and demonstrate a new 3D creation tool.

At Unbound, I worked on UI/UX, tutorials, sample code, documentation, and marketing videos. I needed to understand the tool deeply enough to explain it clearly and help improve the experience itself.

I wrote the Unbound User Guide and shaped the learning path around practical examples: annotated screenshots, Lua snippets, sample projects, tutorials, and small demos that helped users see what the tool could do. I also contributed UI feedback, icons, and made Grid Garden, a small showcase project with art by Stuart Wade, built to make the product feel more approachable and real.

The value was not just output volume. It was learning an unfamiliar creative tool, spotting where users would get stuck, and turning that into clearer paths forward.

Created Product Education User guide, tutorials, examples, screenshots, GIFs, and sample code
Shaped The User Experience UI/UX feedback, icon design, onboarding, and product translation
Built Showcase Work Grid Garden, Lua examples, trailers, and practical demos

Sean's rare blend of deep game industry knowledge, team production skills, and YouTube content creation experience makes him an invaluable fit across many diverse roles.

Andrea Interguglielmi: Co-Founder, Unbound

Video Editing & Content Creation

Tutorials, explainers, and product videos built for real audiences.

Sean McKenzie

Need someone who can shape the idea and make the thing?

I can help turn product knowledge, creative direction, and technical context into content, assets, systems, and finished work people can use.