Creative Tools / Documentation
Helped explain, shape, and demonstrate a new 3D creation tool.
At Unbound, I worked on UI/UX, tutorials, sample code, documentation, and marketing videos. I needed to understand the tool deeply enough to explain it clearly and help improve the experience itself.
I wrote the Unbound User Guide and shaped the learning path around practical examples: annotated screenshots, Lua snippets, sample projects, tutorials, and small demos that helped users see what the tool could do. I also contributed UI feedback, icons, and made Grid Garden, a small showcase project with art by Stuart Wade, built to make the product feel more approachable and real.
The value was not just output volume. It was learning an unfamiliar creative tool, spotting where users would get stuck, and turning that into clearer paths forward.