Portfolio

I help technical and creative teams turn ambitious ideas into shippable products.

I’ve worked in game development and publishing, operations, and education, often as the person trusted to turn ambiguous problems into practical results.

Professional disciplines

Producer, Educator, Developer.

I started in development and design, then grew into production and management roles with firsthand experience doing the work I was helping teams organize and deliver. Whether I’m making the thing, shaping the plan, supporting the team, or translating the work for an audience, the goal is the same: turn creative and technical ideas into finished products people can use.

I’ve grouped my work experience into three tracks so you can jump to the version most relevant to you :)

Sean has a rare ability to take complex ideas and explain them in a clear, patient, and practical way.

Daniel McNeely Founder & CEO, Armor Games

20+ Years Solving Creative and Technical Challenges

Problem Solving I’m used to being trusted with unclear challenges, having to figure out what matters, who needs to be involved, and what should happen next.
Shared Language I’ve worked as a producer, developer, designer, writer, manager, and trainer, so I can communicate across disciplines.
Operations I own the connective work that keeps teams aligned: priorities, handoffs, dependencies, bottlenecks, and the details that can’t fall through the cracks.
Shipping I’ve helped bring games, creative software, educational content, and websites to market.

Selected stories

Problems and Challenges Worth a Closer Look

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Sean McKenzie

Let's Talk...

Need someone who can make your job easier?

If you need someone you can turn loose on a project or problem and trust them to run with it... we should talk.