Armor Games Studios
Built the operating layer for a small publisher shipping across platforms.
When I joined Armor, the company was just beginning to move from Flash portal to commercial game publisher. The team needed a real operating layer: release ownership, platform requirements, storefront planning, QA, localization, marketing, PR, and partner coordination.
As Armor’s first producer, I helped turn that ambiguity into a working production discipline: milestones, release calendars, developer communication habits, platform submission systems, vendor relationships, and clearer handoffs between internal and external teams.
By 2023, Armor had shipped over 50 commercial titles across every major platform. The systems I helped establish became part of Armor’s publishing value: clearer developer support, more predictable launches, and a reputation for shipping many high-quality games with a small team.